极端分类(XC)试图用最大的标签集中标记标签的子集标记数据点。通过使用稀疏,手工制作的功能的XC方法优越,用密集,学习的数据来进行深度XC,以数据点和标签的形式吸引了很多关注。负挖掘技术已成为所有深XC方法的关键组成部分,使它们可以扩展到数百万个标签。然而,尽管最近进步,但培训具有大型编码器体系结构(例如变形金刚)的深入XC模型仍然具有挑战性。本文确定,流行负面挖掘技术的内存通常迫使小型批量尺寸保持小且缓慢的训练。作为回应,本文介绍了Ngame,这是一种轻巧的迷你批次创建技术,可证明可证明准确的内部负面样品。这使得与现有负面采样技术相比,具有更大的迷你批次培训,提供更快的收敛性和更高的精度。发现Ngame的准确性比各种基准数据集的最先进方法要高16%,以进行极端分类,并且在回答搜索引擎查询以响应用户网页时检索搜索引擎查询更准确3%显示个性化广告。在流行搜索引擎的实时A/B测试中,Ngame在点击率率中的收益最高可达23%。
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可扩展性和准确性在深度极端多标签学习中得到了很好的认可挑战,其中目标是培训架构,以便自动注释具有来自极大的标签集的最相关标签子集的数据点。本文通过将深度极端多标签任务分解为四个更简单的子任务,开发了解决这些挑战的DeepXML框架,每个挑战可以准确且有效地培训。为四个子任务选择不同的组件允许DeepXML生成一个算法系列,在准确性和可扩展性之间产生不同的权衡。特别是,DeepXML产生了ASTEC算法,可以比公开可用的短文本数据集上的领先深度极端分类器更准确,5-30倍更快地进行5-30倍。 ASTEC还可以有效地在Bing短文本数据集上培训,该数据集包含多达6200万个标签,同时在商品硬件上进行数十亿用户和数据点的预测。这允许ASTEC部署在Bing搜索引擎上,以获取许多短文本应用程序,范围从匹配用户查询到广告商出价短语,以显示个性化广告,其中它在点击率,覆盖范围,收入和其他在线指标中产生了显着的收益目前在生产中的最先进技术。 Deepxml的代码可在https://github.com/extreme-classification/deepxml上获得
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Recent work leverages the expressive power of generative adversarial networks (GANs) to generate labeled synthetic datasets. These dataset generation methods often require new annotations of synthetic images, which forces practitioners to seek out annotators, curate a set of synthetic images, and ensure the quality of generated labels. We introduce the HandsOff framework, a technique capable of producing an unlimited number of synthetic images and corresponding labels after being trained on less than 50 pre-existing labeled images. Our framework avoids the practical drawbacks of prior work by unifying the field of GAN inversion with dataset generation. We generate datasets with rich pixel-wise labels in multiple challenging domains such as faces, cars, full-body human poses, and urban driving scenes. Our method achieves state-of-the-art performance in semantic segmentation, keypoint detection, and depth estimation compared to prior dataset generation approaches and transfer learning baselines. We additionally showcase its ability to address broad challenges in model development which stem from fixed, hand-annotated datasets, such as the long-tail problem in semantic segmentation.
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Voice assistants are deployed widely and provide useful functionality. However, recent work has shown that commercial systems like Amazon Alexa and Google Home are vulnerable to voice-based confusion attacks that exploit design issues. We propose a systems-oriented defense against this class of attacks and demonstrate its functionality for Amazon Alexa. We ensure that only the skills a user intends execute in response to voice commands. Our key insight is that we can interpret a user's intentions by analyzing their activity on counterpart systems of the web and smartphones. For example, the Lyft ride-sharing Alexa skill has an Android app and a website. Our work shows how information from counterpart apps can help reduce dis-ambiguities in the skill invocation process. We build SkilIFence, a browser extension that existing voice assistant users can install to ensure that only legitimate skills run in response to their commands. Using real user data from MTurk (N = 116) and experimental trials involving synthetic and organic speech, we show that SkillFence provides a balance between usability and security by securing 90.83% of skills that a user will need with a False acceptance rate of 19.83%.
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Concept bottleneck models (CBMs) (Koh et al. 2020) are interpretable neural networks that first predict labels for human-interpretable concepts relevant to the prediction task, and then predict the final label based on the concept label predictions.We extend CBMs to interactive prediction settings where the model can query a human collaborator for the label to some concepts. We develop an interaction policy that, at prediction time, chooses which concepts to request a label for so as to maximally improve the final prediction. We demonstrate thata simple policy combining concept prediction uncertainty and influence of the concept on the final prediction achieves strong performance and outperforms a static approach proposed in Koh et al. (2020) as well as active feature acquisition methods proposed in the literature. We show that the interactiveCBM can achieve accuracy gains of 5-10% with only 5 interactions over competitive baselines on the Caltech-UCSDBirds, CheXpert and OAI datasets.
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Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and from seemingly impossible vantage points, e.g. from reflections on the human eye. However, this task is challenging because reflections depend jointly on object geometry, material properties, the 3D environment, and the observer viewing direction. Our approach converts glossy objects with unknown geometry into radiance-field cameras to image the world from the object's perspective. Our key insight is to convert the object surface into a virtual sensor that captures cast reflections as a 2D projection of the 5D environment radiance field visible to the object. We show that recovering the environment radiance fields enables depth and radiance estimation from the object to its surroundings in addition to beyond field-of-view novel-view synthesis, i.e. rendering of novel views that are only directly-visible to the glossy object present in the scene, but not the observer. Moreover, using the radiance field we can image around occluders caused by close-by objects in the scene. Our method is trained end-to-end on multi-view images of the object and jointly estimates object geometry, diffuse radiance, and the 5D environment radiance field.
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Performing 3D dense captioning and visual grounding requires a common and shared understanding of the underlying multimodal relationships. However, despite some previous attempts on connecting these two related tasks with highly task-specific neural modules, it remains understudied how to explicitly depict their shared nature to learn them simultaneously. In this work, we propose UniT3D, a simple yet effective fully unified transformer-based architecture for jointly solving 3D visual grounding and dense captioning. UniT3D enables learning a strong multimodal representation across the two tasks through a supervised joint pre-training scheme with bidirectional and seq-to-seq objectives. With a generic architecture design, UniT3D allows expanding the pre-training scope to more various training sources such as the synthesized data from 2D prior knowledge to benefit 3D vision-language tasks. Extensive experiments and analysis demonstrate that UniT3D obtains significant gains for 3D dense captioning and visual grounding.
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Abusive language is a concerning problem in online social media. Past research on detecting abusive language covers different platforms, languages, demographies, etc. However, models trained using these datasets do not perform well in cross-domain evaluation settings. To overcome this, a common strategy is to use a few samples from the target domain to train models to get better performance in that domain (cross-domain few-shot training). However, this might cause the models to overfit the artefacts of those samples. A compelling solution could be to guide the models toward rationales, i.e., spans of text that justify the text's label. This method has been found to improve model performance in the in-domain setting across various NLP tasks. In this paper, we propose RAFT (Rationale Adaptor for Few-shoT classification) for abusive language detection. We first build a multitask learning setup to jointly learn rationales, targets, and labels, and find a significant improvement of 6% macro F1 on the rationale detection task over training solely rationale classifiers. We introduce two rationale-integrated BERT-based architectures (the RAFT models) and evaluate our systems over five different abusive language datasets, finding that in the few-shot classification setting, RAFT-based models outperform baseline models by about 7% in macro F1 scores and perform competitively to models finetuned on other source domains. Furthermore, RAFT-based models outperform LIME/SHAP-based approaches in terms of plausibility and are close in performance in terms of faithfulness.
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This paper is a technical overview of DeepMind and Google's recent work on reinforcement learning for controlling commercial cooling systems. Building on expertise that began with cooling Google's data centers more efficiently, we recently conducted live experiments on two real-world facilities in partnership with Trane Technologies, a building management system provider. These live experiments had a variety of challenges in areas such as evaluation, learning from offline data, and constraint satisfaction. Our paper describes these challenges in the hope that awareness of them will benefit future applied RL work. We also describe the way we adapted our RL system to deal with these challenges, resulting in energy savings of approximately 9% and 13% respectively at the two live experiment sites.
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原则上,将变异自动编码器(VAE)应用于顺序数据提供了一种用于控制序列生成,操纵和结构化表示学习的方法。但是,训练序列VAE具有挑战性:自回归解码器通常可以解释数据而无需使用潜在空间,即后置倒塌。为了减轻这种情况,最新的模型通过将均匀的随机辍学量应用于解码器输入来削弱强大的解码器。从理论上讲,我们表明,这可以消除解码器输入提供的点式互信息,该信息通过利用潜在空间来补偿。然后,我们提出了一种对抗性训练策略,以实现基于信息的随机辍学。与标准文本基准数据集上的均匀辍学相比,我们的目标方法同时提高了序列建模性能和潜在空间中捕获的信息。
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